IGN has managed to wring a bit extra info from Bokeh Sport Studio’s Keiichiro Toyama regarding the upcoming Slitterhead. That being mentioned, Toyama admittedly didn’t wish to go into a variety of particulars “but” relating to his return to Survival Horror. However at the very least we all know extra about simply what the hell was occurring with the trailer.
Proper off the bat, Toyama states that Slitterhead will likely be “an action-oriented journey recreation from a third-person perspective”, with “many new mechanics that haven’t been seen thus far in different video games”. Regarding the recreation’s location, the sport will happen in “an unique setting” that blends the aesthetics of “Nineteen Eighties and ’90s Hong Kong”.
As for the physique horror, Toyama states that Slitterhead has you “battling mysterious creatures that may mimic people” (a callback to Bokeh’s character designer Tatsuya Yoshikawa and his love of The Factor), and would require you to “smoke them out to make them reveal themselves”. The creatures are named Yakushi, which in keeping with Toyama “have their roots in classical theatre.”
Toyama says that with regards to the horror of Slitterhead, followers will likely be getting one thing somewhat completely different this time. “The sport will discover life and demise and the method of decay all through on a regular basis life, so inevitably among the developments and visuals will likely be fairly surprising. That mentioned, we’re not solely specializing in the gore itself; we intend to painting horror in a approach that deepens the sense of immersion for the participant. Though it’s a horror recreation, we goal to make a recreation that’s entertaining on a variety of ranges, with a narrative full of thriller and new sorts of motion gameplay.”
Slitterhead is aiming for PC, however Toyama says that he needs to “attain as many gamers as attainable whereas sustaining the essence of the sport”, so anticipate that consoles will likely be included. As for a launch date, the undertaking continues to be ramping up manufacturing, and in keeping with Toyama, they estimate that manufacturing will proceed “till at the very least the top of 2022”.